Publishing Date: December 2015
Publishers Description: Fifteen-year-old Michelle saves the world on a daily basis…with her trusty video game controller, of course! Naturally, she jumps at the chance to play an experimental virtual reality game. The beautiful fantasy world of Starrs? Check. The power to mold matter? Check. No reset button? Wait, she didn’t sign up for this! Turns out Starrs is really real, and to make matters worse, Michelle’s interference awakens the Cycle of the Six Moons, a series of devastating trials that will devour the universe.
Review: Cool cover art.
There are mixed reviews on this and most settle on average, 3 stars. This needed a strong editing hand to shake out the schizophrenia. Scenes jump and shift with no rhyme or reason coupled with halting flow that leaves you scratching your head.
So how does a 15 year old gurl, travel to another world and believe that she is in a virtual reality video game for most of it.? Well see, her genius brother made a machine in the garage with hair dryers and batteries and told her it was a VR game. Riiiiight. Well anyhoo, if you haven’t guessed by now Michelle is speshul. So speshul in fact that she is not a princess, or a lady, or a faerie lady princess but a GODDESS able to manipulate matter and get out of all kinds of desperately doomed situations. Neat Deus Ex vehicle, eh?
If you’re 13 years old, then get this book as Michelle is written like she’s 12.